Pubblications

SBCE Game is at first a research result, coming from the LeanPPD project. For this reason, it has been extensively published in conferences, workshops as well as international scientific journals. Among them, we can quote the following works:

  • M. Taisch, J. Cassina, E. Kerga, S. Terzi (2010) Lean Product Development Business Game, a Conceptual Work. In Proc. of the IFIP WG5.7 14th SIG Workshop on Experimental Learning on Sustainable Management, Economics and Industrial Engineering, Milan (Italy), June 14-15, 2010, pp. 206-215. ISBN: 9788864930046.
  • E. Kerga, M. Rossi, M. Taisch, S. Terzi (2011) Lean Product development: a LEARNING KIT. In Proc. of the IFIP WG5.7 15th SIG Workshop on Experimental Learning on Co-Designing and Serious Games, Espoo (Finland), June 5-7, 2011, pp.55-65. ISBN: 9789526041537.
  • E. Kerga, M. Taisch, M. Rossi, S. Terzi (2012) A Serious Game Approach for Learning Lean Product Development. In Proc. of the IFIP WG5.7 16th SIG Workshop on Experimental Learning in Industrial Management, Wuppertal (Germany), June 3-5, 2012, pp. 37-47. ISBN: 9783864681875.
  • E. Kerga, M. Taisch, S. Terzi, M. Rossi (2013) Set based concurrent engineering: serious gaming and implications for practice. In: Proc. of International Conference of Concurrent Enterprise (IEEE-ICE2013), Responsible Innovation and Entrepreneurship, Hague (Netherlands), June 24-26.
  • E. Kerga, M. Rossi, S. Terzi, M. Taisch (2014) Teaching set-based concurrent engineering to practitioners through gaming. Int. Journal of Product Development (special issue on “what makes PD lean?”), Vol.19 No.5/6, pp.348-368.
  • E. Kerga, M. Rossi, M. Taisch, S. Terzi, (2014) A serious game for introducing set-based concurrent engineering in industrial practices. Concurrent Engineering Research and Application. doi: 10.1177/1063293X14550104,